Hamlet

Finding your way round

The world, the panels beside it, and the line you type on.

The window has the world in the middle and panels round it. Every panel is a tab, and you can drag a tab to another place.

The world

The middle of the window is the Realm: every hamlet you have, on land with no edge.

To Do this
Slide the ground Drag it
Turn the view Drag with the right button
Come closer or go back Scroll
Select an agent Click its robot or its house
Select a hamlet Click its common
See what can be done to a thing Right-click it
Found a hamlet Right-click bare ground

The View menu holds the sky (the clock, day or night) and puts the camera back where it started.

The line under the world

The line sends to whoever is selected, and says so at its left: To the mayor, To Juniper.

  • @name adds another agent to what you send, and @all adds everyone.
  • / lists the commands. Keep typing and the list narrows.

Two commands move the conversation without the mouse:

/agent scout      talk to that agent, in whichever hamlet
/hamlet mill      talk to that hamlet's mayor

The panels

  • Petitions holds what waits for you: commands that reach past the sandbox, objections, questions and faults, oldest first.
  • Inspector shows who is selected. For an agent that is its talk and its notes. For a hamlet it is a page with everyone who lives there. With nothing selected it lists every hamlet, with a search.
  • Skills, Archive and Settings open as tabs from the View and Hamlet menus.

Sound, music and visual quality are in Settings.

Sessions

A conversation with an agent is a session, and every session is kept.

/new              start a new session and keep this one in History
/resume 3         go back to a past session, by its number in History

Next

Answering what waits for you.